How people are using LLM's with D
FeepingCreature
feepingcreature at gmail.com
Wed Feb 11 16:05:57 UTC 2026
On Wednesday, 11 February 2026 at 01:10:18 UTC, Richard (Rikki)
Andrew Cattermole wrote:
> I'm going to split this off into its own thread, so anyone who
> has any tips or approaches can teach:
>
Showing off a little, probably the coolest thing I've done with
AI (AI help) in D is
https://github.com/FeepingCreature/cachetracer which I really
need to get back into these days. The idea is it's a raytracer
where per-pixel texture is learned in a small neural network that
runs in the fragment shader. To support this, I've gotten the AI
(with some help) to build me a tensor library with backprop that
uses D's typesystem to statically check that tensor shapes match
together.
Do you know how insane that is? This is an AI/deep learning
framework! The thing took like two weeks to come together!
Part-time!
It's not that I couldn't have done it on my own, it's that I
wouldn't have bothered to do it just for a lark. Now, more and
more if you can describe something you can build it- especially
if you can test it for correctness automatically.
(Though it has to be said that it doesn't work very well. All the
AI in the world won't save you if your idea is rubbish.)
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