Design of an ai assisted 2.5d art tool

monkyyy crazymonkyyy at gmail.com
Wed Jul 15 14:42:39 UTC 2026


Yesterday I heard about an "ai greenscreen" technique, you ask an 
image ai to replace the background with a random hexcode, you can 
then generate a mask all kinds of ways from this, maybe you run 
it twice, maybe you do complacted things with finding the center 
and scaling it to find the mask for the orginal.

I tried to generate a uv map using a generalization, it worked 
first try, you ask for textureless 3d model, you then take that 
3d model add in random hexcode back grounds and lighting for the 
4 cardinal directions, maybe it has a failure rate and you need 
some improvements for handling edge cases; maybe ai can just 
generate uv map as is better then this method idk

This is an old videogame rendering trick but you can just take 
that uv map for a cheap 2.5 effect, this makes a "mecha 
chameleon" workflow; ai slop app: 
https://share.gemini.google/YFSkzYzroqgH also just works

Im working on translating the windwaker shader to this 2.5d thing 
https://www.youtube.com/watch?v=mnxs6CR6Zrk ; the ai says Im 
smart but.... im going to run a rendering test in odin see if 
something actually runs

I think theres a worthwhile idea here

How do you allow users to make small edits of the uv map sanely?
How to adapt the standard "paint" editing tools with the extra 
information?
???
idk I only slept 3 hours



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