Design of an ai assisted 2.5d art tool
monkyyy
crazymonkyyy at gmail.com
Wed Jul 15 14:42:39 UTC 2026
Yesterday I heard about an "ai greenscreen" technique, you ask an
image ai to replace the background with a random hexcode, you can
then generate a mask all kinds of ways from this, maybe you run
it twice, maybe you do complacted things with finding the center
and scaling it to find the mask for the orginal.
I tried to generate a uv map using a generalization, it worked
first try, you ask for textureless 3d model, you then take that
3d model add in random hexcode back grounds and lighting for the
4 cardinal directions, maybe it has a failure rate and you need
some improvements for handling edge cases; maybe ai can just
generate uv map as is better then this method idk
This is an old videogame rendering trick but you can just take
that uv map for a cheap 2.5 effect, this makes a "mecha
chameleon" workflow; ai slop app:
https://share.gemini.google/YFSkzYzroqgH also just works
Im working on translating the windwaker shader to this 2.5d thing
https://www.youtube.com/watch?v=mnxs6CR6Zrk ; the ai says Im
smart but.... im going to run a rendering test in odin see if
something actually runs
I think theres a worthwhile idea here
How do you allow users to make small edits of the uv map sanely?
How to adapt the standard "paint" editing tools with the extra
information?
???
idk I only slept 3 hours
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