Hobby 3D game engine in D (WGPU + SDL3 + ECS) — built with AI
Serg Gini
kornburn at yandex.ru
Wed Jul 22 09:47:42 UTC 2026
On Tuesday, 21 July 2026 at 21:11:16 UTC, Leonardo T A wrote:
> Hi everyone,
>
> I’ve been hacking on a small **toy / hobby** 3D game engine in
> D — not a product, just something to explore whether D feels
> good for this kind of work.
Hi there. Welcome!
> Curious what the D community thinks — especially about the
> AI-assisted workflow and whether the resulting
This question is unclear. There is a group in community who is
really against any AI usage.
Another part is pro-AI. Majority is silent.
But be careful, the anti-AI group could be pretty toxic and loud..
> code/architecture looks sane. Feedback welcome.
I wonder why did you choose to use dip1000? Most of the community
has mixed feelings about it, and afaik there are some discussions
about discontinuation of this flag.
I would like to check your ECS later. Cause recently I was
thinking about the idea of some "shell-like" application, I
decided to play with graph structures (as ECS and Tensor models).
So the code was born (https://github.com/cyrusmsk/graphObserver)
and in examples it has Bevy simple project. I wonder if it will
be possible to prepare an adapter for your ECS as well :)
More information about the Digitalmars-d
mailing list