Hobby 3D game engine in D (WGPU + SDL3 + ECS) — built with AI

Serg Gini kornburn at yandex.ru
Wed Jul 22 09:47:42 UTC 2026


On Tuesday, 21 July 2026 at 21:11:16 UTC, Leonardo T A wrote:
> Hi everyone,
>
> I’ve been hacking on a small **toy / hobby** 3D game engine in 
> D — not a product, just something to explore whether D feels 
> good for this kind of work.

Hi there. Welcome!

> Curious what the D community thinks — especially about the 
> AI-assisted workflow and whether the resulting

This question is unclear. There is a group in community who is 
really against any AI usage.
Another part is pro-AI. Majority is silent.
But be careful, the anti-AI group could be pretty toxic and loud..

> code/architecture looks sane. Feedback welcome.

I wonder why did you choose to use dip1000? Most of the community 
has mixed feelings about it, and afaik there are some discussions 
about discontinuation of this flag.

I would like to check your ECS later. Cause recently I was 
thinking about the idea of some "shell-like" application, I 
decided to play with graph structures (as ECS and Tensor models). 
So the code was born (https://github.com/cyrusmsk/graphObserver) 
and in examples it has Bevy simple project. I wonder if it will 
be possible to prepare an adapter for your ECS as well :)


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