Ever - A High-Level Language for Low-Level Purposes
pouya1dev
poyaxc545 at gmail.com
Fri Oct 9 19:53:10 UTC 2026
On Friday, 9 October 2026 at 19:44:18 UTC, pouya1dev wrote:
> Hi everyone. Today I’m here to introduce "Ever". a language
> aiming to be something like a modern-day Turbo C. It features
> high-level syntax but operates at a low level, designed to run
> on modern systems. I should mention that I had started a thread
> about this before, but the language’s identity has changed
> significantly, so I decided to start a new one. You can find
> the previous thread
> [here.](https://forum.dlang.org/thread/lwlcstpzxsbseebaghug@forum.dlang.org)
>
> By the way, don't download the release. That release is from
> three months ago—back when I created the previous thread—and
> work on the new version isn't finished yet, so I haven't
> released it. I started this thread to get your opinions and
> feedback on the new version.
>
> I can no longer say that the entire language is written in D,
> because I’ve written the libraries and the Windows interpreter
> in various languages. However, I can still say that the core of
> the project is largely written in D.
>
> Ever is made possible thanks to the D community.
> `arsd.simpledisplay` and `arsd.minigui` provides high-level
> graphics functions, making it easy to create graphical
> applications. I'm also working on integrating `Raylib` with
> Ever to make game development possible.
>
> And to test and build the language, simply run the following
> command.
> `curl -sL
> https://raw.githubusercontent.com/evrlang/ever/main/install.sh
> | bash`
>
> Or clone the repo and run `compile.sh`.
>
> I sincerely apologize that the documentation isn't finished yet
> and I haven't had time to add more examples. However, if you
> have any questions, feel free to reach out to me here so I can
> help you.
>
> Github link:
> [https://github.com/evrlang/ever](https://github.com/evrlang/ever)
> Website:
> [https://evrlang.github.io/ever](https://evrlang.github.io/ever)
> A very special thank you to everyone who gave me technical
> advice on the previous thread and prompted me to reconsider the
> language syntax.
I might reply late due to the time zone difference. I apologize.
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