[ENet-discuss] Auto disconnect
at client witheventENET_EVENT_TYPE_DISCONNECT
Tibor Klajnscek
tibor.klajnscek at gmail.com
Mon Sep 19 13:53:57 PDT 2005
You should check a few things:
1) Make sure that the low-level socket functions of enet are getting called
2) If they are not, than something's terribly fubar (in our game that
uses enet, we used to do a whole level load
which took up to 30 seconds and we managed to keep the connection
alive without sending anything since
the loading code is blocking )
3) If they are, check for socket errors - are you sure you are not doing
anything funky with the sockets?
Lee Salzman wrote:
> In theory, those are the only things that effect how long it takes to
> timeout.
>
> Lee
>
> Thomas Johansson wrote:
>
>> Im having trouble understanding how this works.
>>
>> I have a program where a client connects to a server. Both sides
>> sends only reliable messages. This works fine at first.
>>
>> Then my client preforms an operation that take several seconds, this
>> causes a timeout due to the fact that no enet_host_service occurs.
>>
>> I then try to increse the timeout limits by changing to the following:
>> NET_PEER_TIMEOUT_LIMIT = 128,
>> ENET_PEER_TIMEOUT_MINIMUM = 10000,
>> ENET_PEER_TIMEOUT_MAXIMUM = 50000,
>>
>> Both on client and server.
>>
>> After I do this, no timeouts occur. However no messages I send seem
>> to reach the server after the point in time where the timeout
>> previously occured and nothing gets acked (thus a timeout occurs
>> eventually).
>>
>> What could it be? Im confused. Are there additional timeout limits I
>> need to set or am I messing up the throttling algorithm by
>> changing the timeout values?
>> /Thomas
>>
>> ----- Original Message -----
>> *From:* Thomas Johansson <mailto:thomas at paradoxplaza.com>
>> *To:* Discussion of the ENet library <mailto:enet-discuss at cubik.org>
>> *Sent:* Friday, September 16, 2005 10:50 AM
>> *Subject:* Re: [ENet-discuss] Auto disconnect at client
>> witheventENET_EVENT_TYPE_DISCONNECT
>>
>> No takers on this? Im also very interested in these issues.
>> /Thomas
>>
>> ----- Original Message -----
>> *From:* Ulhas Dhuri. <mailto:ulhas.dhuri at gmail.com>
>> *To:* enet-discuss at cubik.org <mailto:enet-discuss at cubik.org>
>> *Sent:* Thursday, September 08, 2005 11:31 AM
>> *Subject:* [ENet-discuss] Auto disconnect at client with
>> eventENET_EVENT_TYPE_DISCONNECT
>>
>> Hi!
>>
>> Looking for any active enetian, who could help out :),
>>
>> I was doing some stress testing for enet library on my LAN .
>>
>> 1> I use Enet Server to to accept 2000 clients and send them
>> small test data and also receive small
>> test data. (In Infinte loop ) at interval of 1 second.
>>
>> 2> I use Enet multithreaded program which spawns 300 test
>> clients sending/receiving some test data at interval of 1
>> second .
>>
>>
>> Now it happens that the slowly
>> client's connection breaks down posting event
>> ENET_EVENT_TYPE_DISCONNECT , where as the server didn't
>> disconnect the client .
>>
>>
>> On a Lan under ideal circumstances, there should be no such
>> TIMEOUT .I further tried to explore into enet code and did the
>> following stuff:
>>
>> 1>set in enet.h
>> ENET_PEER_TIMEOUT_LIMIT = 64
>>
>> 2>protocol.c line no :913 , if (outgoingCommand ->
>> roundTripTimeout >= (outgoingCommand -> roundTripTimeoutLimit
>> )*400)
>> ie. increased the roundTripTimeoutLimit by 400 times
>>
>> 3>tried out
>> enet_peer_throttle_configure(*tempIter,5000,10,500);
>>
>> but all in vain .
>>
>>
>> Could some one with a good understanding on enet post some
>> solution to this problem and throw some more light on
>> enet_peer_throttle_configure() making it usage more clear
>>
>>
>> -- Warm Regards,
>> Ulhas . S . Dhuri
>>
>>
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>>
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