[ENet-discuss] Cannot connect to 127.0.0.1
Lee Salzman
lsalzman1 at cox.net
Wed Apr 4 12:56:12 PDT 2007
Make sure you continue to service both hosts, even after connection, or
otherwise the connection handshake will fail to complete.
Lee
Assaf Muller wrote:
> Hey guys!
>
> Here's what I'm attempting to do: I'm creating a new game with
> networking capabilities and I've chosen Enet for the net API. I'm
> currently implementing the very basics, connecting, disconnecting, etc.
> To test it I'm opening one client that listens on 127.0.0.1
> <http://127.0.0.1> with port 50,000, and another client (simply a 2nd
> window) that listens on 127.0.0.1 <http://127.0.0.1> and port 50,001.
> The problem is that when the 2nd window
> tries to connect to the 1st one, I receive no CONNECTED event for the
> 2nd window. I use the tutorial code pretty much 1:1...
>
>
> if
>
> (enet_host_service (mHost, &event, 5000) > 0 && event.type ==
> ENET_EVENT_TYPE_CONNECT)
>
> {
>
> Ogre::LogManager::getSingleton().logMessage("Connected to the IP
> specified!");
>
> }
>
> else
>
> {
>
> /* Either the 5 seconds are up or a disconnect event was */
>
> /* received. Reset the peer in the event the 5 seconds */
>
> /* had run out without any significant event. */
>
> enet_peer_reset (peer);
>
> Ogre::LogManager::getSingleton().logMessage("Could not connect to the IP
> specified!");
>
> }
>
> Any ideas?
>
>
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>
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