[ENet-discuss] QUERY: enet
Martin Sherburn
spacedude at konggame.co.uk
Tue Dec 18 11:24:01 PST 2007
Hi Andrew,
I don't see why it wouldn't work. Enet is written in c so it should be
fine even with an old compiler like MSVC6. But if you are writing a
solitaire game where I'm assuming performance is not critical, you might
be better off using TCP/IP rather than UDP (enet uses UDP). Except if
you want to do some advanced things like NAT punchthrough which is a lot
easier to do with UDP (if at all possible with TCP/IP).
Martin.
Andrew Wan wrote:
> Hi
>
> I just found your enet network library.
>
> A quick question. Will your library compile under MS Visual C++ 6.0 as
> a Windows application using windows.h, commctrl.h, tchar.h, and the
> dreaded WINAPI WinMain (HINSTANCE hInst, HINSTANCE hPrev, PSTR
> szCmdLine, int iCmdShow)?
>
> I want to use your network library to convert a Solitaire game into
> LAN client/server game.
> (http://www.catch22.net/tuts/zips/Solitaire.zip). Just wondering
> whether it would be possibly to integrate a Windows app with your
> Allegro network library and compile/build under MS Visual C++ 6.0.
>
> Best regards
> Andrew
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