[ENet-discuss] reliable unsequenced
Daniel Aquino
mr.danielaquino at gmail.com
Mon Dec 15 22:41:00 PST 2008
Is there any support for a reliable unsequenced channel?
My idea is to have a channel in which you can send packets that do not get
blocked by other packets.
For instance if I send a packet about a missile being shot then nothing
should block that packet from being delivered to the application
instantly....
I really don't want to have to create numerous channels for every single
type of packet as to reduce the chance of blocking other packets....
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Also is it true that by default a packet is unreliable and sequenced?
---------
My best ideas on what each type of transfer mode is best used for:
unreliable sequenced: Player position updates, voice packets etc...
unreliable unsequenced: Keep Alives, pings ???
reliable sequence: data transfer
reliable unsequenced: independant packets, weapon fire, drop mines
Just trying to get my head around this...
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