[ENet-discuss] ENet-discuss Digest, Vol 69, Issue 1

Brandon Dawson brandon.dawson at left.com
Wed Feb 4 12:21:51 PST 2009


Are you using a TCP connection for server to client communication?  ENET? 
The problems could be pretty endless in this situation.  Are you positve 
that there was a successful connection between the server and the client?

-B
----- Original Message ----- 
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To: <enet-discuss at cubik.org>
Sent: Wednesday, February 04, 2009 12:00 PM
Subject: ENet-discuss Digest, Vol 69, Issue 1


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> Today's Topics:
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>   1.  NAT Traversal (Aidan McKenna)
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>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 04 Feb 2009 09:09:58 -0300
> From: Aidan McKenna <aidan at grassgames.com>
> Subject: [ENet-discuss] NAT Traversal
> To: enet-discuss at cubik.org
> Message-ID: <49898596.5060000 at grassgames.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hello there,
>
> I mentioned before having problems getting connections over NATs, and
> was told to investigate STUN etc. which I did. I ended up getting a
> successful NAT UDP hole punch through solution going.
>
> I finally got a connection working fine the other day with a friend via
> 2 routers.
>
> However its still not working for a lot of people. I have a server setup
> that is not behind any NATs that both players communicate with in order
> to get the public network address of the other player.
>
> The problem is that while the server can send a message to some players,
> other players do not get any response at all from the server. The
> message is sent from the server ok back to the exact address as the
> incoming request from the player, but the player is not getting this
> message.
>
> Anybody know what the problem is here?
>
> Cheers,
> Aidan.
>
>
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> End of ENet-discuss Digest, Vol 69, Issue 1
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