[ENet-discuss] Reliable packets and data sending approaches
Philip Bennefall
philip at pbsoundscape.net
Tue Oct 27 05:40:49 PDT 2009
I understand what you're saying there. But say then that I start at a rate of 50 per second, and then let ENet's dynamic throttle take it down if necessary? Would that be a safe approach? It would allow for 50 packets a second in ideal network conditions such as a lan or two super connections, and automatically adapt itself to other circumstances. What do you think?
Kind regards,
Philip Bennefall
----- Original Message -----
From: Nuno Silva
To: Discussion of the ENet library
Sent: Tuesday, October 27, 2009 8:04 AM
Subject: Re: [ENet-discuss] Reliable packets and data sending approaches
60 times per second would probably be overkill on most connections, considering you send packets every 16ms, which IMHO may be a bit too fast even for TCP. Do notice that i'm no networking expert, but having a guy from the other side of the world send/receive packets every 16ms instead of the usual 50ms will need a pretty darn good connection.
On Tue, Oct 27, 2009 at 3:47 AM, Philip Bennefall <philip at pbsoundscape.net> wrote:
Lee,
Would it be acceptable to send small packets out, say 60 times a second or so? Will ENet handle it if it getst oo much?
Kind regards,
Philip Bennefall
----- Original Message ----- From: "Lee Salzman" <lsalzman1 at cox.net>
To: "Discussion of the ENet library" <enet-discuss at cubik.org>
Sent: Tuesday, October 27, 2009 4:00 AM
Subject: Re: [ENet-discuss] Reliable packets and data sending approaches
Mihai is mistaken. Sauerbraten only sends 30 times a second. Events like
gun shots are sent reliably. Only position data for players is sent
unreliably.
Lee
Philip Bennefall wrote:
So what is the game frame rate in sauerbraten? How often does it end
up sending updates, how many times a second?
Kind regards,
Philip Bennefall
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