[ENet-discuss] 4 seconds stalls.. congestion problem?
Jay Sprenkle
jsprenkle at gmail.com
Tue Nov 23 14:57:36 PST 2010
I've read several interesting discussions about lag in online games.
They tried to avoid sending that much network traffic if possible for many
reasons.
On Tue, Nov 23, 2010 at 4:22 PM, Chris Meub <chrismeub at gmail.com> wrote:
> Does anyone have experience using enet with a multiplayer game sending
> reliable packets ~20 times a second or more?
> I imagine most people sending that many packets are using unreliable.
>
> On Sun, Nov 21, 2010 at 6:01 PM, Lee Salzman <lsalzman at gmail.com> wrote:
> > No, the point is to get all available packets in this frame and not
> stall,
> > i.e. it is polling. You wouldn't use a non-zero timeout in a game's
> client
> > loop like that.
> >
>
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