[ENet-discuss] ENet and Me (AKA How I Learned to Stop Worrying and Love Networking Made Well)
Nicholas J Ingrassellino
nick at lifebloodnetworks.com
Tue Oct 19 08:12:51 PDT 2010
ENet, HawkNL, ZoidCom, RakNet, and DyConnect. Granted not all of them
compare with ENet one-to-one.
------------------------------------------------------------------------
Nicholas J Ingrassellino
LifebloodNetworks.com <http://www.lifebloodnetworks.com/> ||
nick at lifebloodnetworks.com <mailto:nick at lifebloodnetworks.com>
"The idea that I can be presented with a problem, set out to logically
solve it with the tools at hand, and wind up with a program that could
not be legally used because someone else followed the same logical steps
some years ago and filed for a patent on it is horrifying."
- John Carmack on software patents
On 10/19/2010 10:12 AM, Daniel Aquino wrote:
> Which libraries did you try ?
>
> On Tue, Oct 19, 2010 at 9:22 AM, Nicholas J Ingrassellino
> <nick at lifebloodnetworks.com <mailto:nick at lifebloodnetworks.com>> wrote:
>
> I just wanted to put in my two cents.
>
> As anyone who has been watching my headaches on this mailing list
> I have been playing with ENet a lot as of late. As much as a new
> guy can, I have put it through its paces. I have also put a few
> other networking libs that the game development community
> considers good through their paces. For reliable UDP, ENet is
> heads above the rest. I have tested it over FiOS and cellular
> links and tried my best to break it. ENet has stood up to insane
> amounts of large and small packets. It eats little resources (my
> previous thread about CPU usage happened to the rest of the libs
> as well) and is easy to use (once you figure out a few things not
> included in the terse tutorial).
>
> My hat off to ENet!
>
> One feature request: A better manual/howto. Perhaps in the future
> I will write one myself and share. Perhaps.
>
> ------------------------------------------------------------------------
>
> Nicholas J Ingrassellino
> LifebloodNetworks.com <http://www.lifebloodnetworks.com/> ||
> nick at lifebloodnetworks.com <mailto:nick at lifebloodnetworks.com>
>
> "The idea that I can be presented with a problem, set out to
> logically solve it with the tools at hand, and wind up with a
> program that could not be legally used because someone else
> followed the same logical steps some years ago and filed for a
> patent on it is horrifying."
> - John Carmack on software patents
>
>
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>
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