[ENet-discuss] How to send and recevice boradcast packets using enet
James -
z2895 at hotmail.com
Mon Jan 7 04:59:05 PST 2013
This may help you, I posted this http://www.gamedev.net/topic/635600-how-to-find-a-host-running-the-game/#entry5013275 you then process the packets as normal...
int received = enet_socket_receive(recvsock, &senderAddress, &buf, 1);
if(received==0) { /* would have blocked, need to resend later */ }
else if(received < 0) { /* something went wrong, error! */ }
else
{process packet}
Date: Mon, 7 Jan 2013 09:51:57 +0100
From: ruud at racer.nl
To: enet-discuss at cubik.org
Subject: Re: [ENet-discuss] How to send and recevice boradcast packets using enet
I don't see p2udp_socket_create in the ENet library, so are you trying to mix 2 network libraries?
Ruud
On Mon, Jan 7, 2013 at 7:33 AM, enetcub <enet_club at 126.com> wrote:
enet-discuss,
i just be in a spot with
send and receiveing BROADCAST packets in enet, i don't know what is
the right way to playing with function enet_socket_receive
//sender_code
P2UdpSocket
sck=p2udp_socket_create(P2UDP_SOCKET_TYPE_DATAGRAM);
if(INVALID_SOCKET == sck){
fprintf(stderr,"error while create
sccket\n");
return(EXIT_FAILURE);
}
//set as broadcast option
p2udp_socket_set_option(sck,P2UDP_SOCKOPT_BROADCAST,1);
//set broadcast addrs
P2UdpAddress
p2u_addr;
p2u_addr.host=P2UDP_HOST_BROADCAST;
p2u_addr.port=P2UDP_HOST_TO_NET_16(P2U_PORT);
printf("starting send broadcast packages...\n");
//gererate notify package
char
p2u_act_msg[16];
strcpy(p2u_act_msg,P2U_ASK_ALIVE_FLAG_MSG);
int
p2u_alive_host_count=0;
//queue length
while(1){
p2udp_socket_send(sck,&p2u_addr,&p2u_act_msg,sizeof(p2u_act_msg));
printf(".");
Sleep(1000);
}
//recv_code
P2UdpSocket
sck=p2udp_socket_create(P2UDP_SOCKET_TYPE_DATAGRAM);
if(INVALID_SOCKET == sck){
fprintf(stderr,"error while create a
cscoket\n");
return(EXIT_FAILURE);
}
p2udp_socket_set_option(sck,P2UDP_SOCKOPT_BROADCAST,1);
P2UdpAddress serv_addr;
serv_addr.host=P2UDP_HOST_ANY;
serv_addr.port=P2UDP_HOST_TO_NET_16(P2U_PORT);
int
iret=p2udp_socket_bind(sck,&serv_addr);
if(SOCKET_ERROR == iret){
fprintf(stderr,"bind socket with
error\n");
p2udp_socket_shutdown(sck,0);
return(EXIT_FAILURE);
}
//host who
send broadcast msg
P2UdpAddress
host_addr;
char msg_buf[1024];
int recv_len=0;
while(1){printf("data length:%d\n",recv_len); ------------> this
alway got 0 or -1 ,why?
recv_len=p2udp_socket_receive(sck,&host_addr,&msg_buf,sizeof(msg_buf));
if(recv_len <=
0){
fprintf(stderr,"error receiving
data..\n");
//p2udp_socket_shutdown(sck,0);
//return(EXIT_FAILURE);
//break; //no msg or
blcked,just wait
}else{
static int
seq_count=0;
memset(msg_buf+recv_len,'/0',1);
printf("get broadcast message from %u:%d with length:%d has content:%s
seq_id=%d\n",
host_addr.host,
host_addr.port,
recv_len,
msg_buf,
seq_count++);
//check
if send is alive
flag
if(strcmp(msg_buf,P2U_ASK_ALIVE_FLAG_MSG)){
printf("i am
alive\n");
}else{
printf("i am
dead\n");
}
memset(msg_buf,0,sizeof(msg_buf));
}
Sleep(1000);
}
p2udp_socket_shutdown(sck,0);
enetcub,enet_club at 126.com
2013-01-07
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