[ENet-discuss] Multiple events for single frame
Long Cheng
long.x.cheng at gmail.com
Wed Sep 21 07:29:13 PDT 2016
sorry for the typo, correct:
int er = enet_host_service(host, &event, timeout);
while (er > 0)
{
// process event
er = enet_host_check_events(host, &event);
}
在 2016/9/21 22:27, Long Cheng 写道:
>
> you should handle multiple events in one frame like this:
>
> int er = enet_host_service(host, &event, timeout);
> while (er > 0)
> {
> // process event
> er = enet_host_check_events(enet_server, &event);
> }
>
>
>
> 在 2016/9/21 19:17, Riccardo Corsi 写道:
>> Hi all,
>>
>> I'd like to implement a single-threaded polling schema, calling
>> enet_host_service() every game frame as suggested in the tutorial.
>>
>> Now, enet_host_service() returns a single event (if any),
>> so what is the correct way to handle the case in which I have
>> received multiple events between 2 consecutive frames?
>>
>> I was thinking to call every frame something like:
>> while (enet_host_service (client, & event, 0U) > 0)
>> { ... }
>>
>> but I wonder whether this might stall the application.
>> Or I can make the assumption that enet_host_service() is fast enough
>> to return with timeout 0 that it's impossible to have it stalling in
>> the loop?
>>
>> Thank you,
>> Ricky
>>
>>
>> _______________________________________________
>> ENet-discuss mailing list
>> ENet-discuss at cubik.org
>> http://lists.cubik.org/mailman/listinfo/enet-discuss
>
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