[phobos] next release
Sean Kelly
sean at invisibleduck.org
Fri Sep 17 07:26:16 PDT 2010
On Sep 16, 2010, at 7:38 PM, Walter Bright wrote:
>
> Sean Kelly wrote:
>>
>> There are a bunch of routines in druntime that could really use a structured timespan representation (Boost actually even uses a full SystemTime class for most of these) and I'm trying to work out the best way to do this. In Tango, the decision was to have the routines all accept a long value that is the same resolution as the tick count from TimeSpan, which is why everything currently works as it does. I've always hated this and would love to do something more structured, but complications arise from possible redundancy or incompatibility with std.time. What I've done for now is duplicate Boost's time_duration struct (as TimeDuration) into core.time, and I'm looking at using this for Thread.sleep(), etc. Thoughts?
>>
>>
>
> I thought Tango used a floating point representation of time? (BTW, I think such a representation is a mistake for various reasons.)
First let me qualify this by saying that my knowledge of Tango is a few years out of date. Tango used a double to represent timespans for a while, but once the time modules were created it switched to using a long representing tick count (100ns resolution). I lobbied for using the TimeSpan struct directly and the idea was vetoed. So you'd do something like:
Thread.sleep(TimeSpan.fromSeconds(1).toTicks());
I can't remember the exact syntax, but it was along those lines.
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