[phobos] Time taken for running unit tests
Steve Schveighoffer
schveiguy at yahoo.com
Mon Sep 26 08:23:32 PDT 2011
Seems eerily similar to performance I have with dcollections' unit tests.
What about making the compiler more efficient?
http://d.puremagic.com/issues/show_bug.cgi?id=4900
-Steve
>________________________________
>From: Don Clugston <dclugston at googlemail.com>
>To: Discuss the phobos library for D <phobos at puremagic.com>
>Sent: Monday, September 26, 2011 5:37 AM
>Subject: [phobos] Time taken for running unit tests
>
>I think we need to have a strategy for managing the amount of time
>required for running the unittests. Currently, on Windows, the time
>for all compiler tests + phobos tests is one hour. (The druntime tests
>are only 30 seconds).
>By contrast, running all compiler tests + phobos tests on D1, takes
>about four minutes.
>
>I used to be able to use test-driven development extensively --
>running all tests after every change. But this is no longer viable on
>D2. It's quite terrible to have to wait for one hour before finding
>that you broke something.
>A very large fraction of the time is used in testing only a tiny part
>of the Phobos API. So I have some anxiety over what may happen in the
>long term -- if current trends continue, we could easily have ten
>hours of Phobos tests eventually.
>
>How about defining a version, eg:
>version=ExtendedPhobosTests;
>which contains the more exhaustive, black-box tests, which take almost
>all of the time. So that the standard tests would consist of
>(1) regression tests, which should have a corresponding bugzilla
>entry, unless they were discovered during development of the library
>(The feature of these tests, is that at some point, they failed);
>and
>(2) code coverage tests.
>
>Both of these execute quickly, and since they are linear with the
>number of reported bugs + the number of lines of code, they should
>always remain manageable. The black-box tests, on the other hand, are
>potentially unlimited.
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