[phobos] Why does std.concurrency public import a bunch of synchronization primitive modules from druntime?
Andrei Alexandrescu
andrei at erdani.com
Tue May 1 11:21:55 PDT 2012
Then we probably should deprecate the import.
Andrei
On 5/1/12 1:58 PM, Alex Rønne Petersen wrote:
> I honestly don't think any of them are. They all have the potential to
> cause seriously *nasty* deadlocks.
>
> I could maybe see myself using core.sync.barrier in some very specific
> cases, but that's only because I've dealt with message-passing systems a
> lot and know how to avoid the most common pitfalls when doing
> synchronization in them. IMHO we should be directing people away from
> synchronization primitives when doing message-passing and maybe even
> make it clearer in the documentation that using them in message-passing
> systems is a recipe for disaster, may eat your laundry, etc.
>
> Besides, I don't think any of the synchronization primitives are
> shared/immutable-friendly (and probably can't be easily).
>
> Regards,
> Alex
>
> On Tue, May 1, 2012 at 7:26 PM, Andrei Alexandrescu <andrei at erdani.com
> <mailto:andrei at erdani.com>> wrote:
>
> TDPL doesn't prescribe one way or the other. What are some
> primitives in core that are reasonably useful to client high-level code?
>
> Andrei
>
>
> On 5/1/12 1:20 PM, Alex Rønne Petersen wrote:
>
> My argument against this is just that these synchronization
> primitives
> more or less go completely against the paradigm that std.concurrency
> encourages. It just seems very awkward.
>
> Andrei, do you have any input on this?
>
> Regards,
> Alex
>
> On Tue, May 1, 2012 at 6:42 PM, Sean Kelly
> <sean at invisibleduck.org <mailto:sean at invisibleduck.org>
> <mailto:sean at invisibleduck.org
> <mailto:sean at invisibleduck.org>__>> wrote:
>
> I think it was the suggestion that std.concurrency was to be the
> only import necessary for all things related to concurrency.
> core.thread was left out because spawn() was supposed to
> be used
> instead. I'd be fine with making the imports private though.
>
> On Apr 26, 2012, at 1:21 PM, Alex Rønne Petersen wrote:
>
> > I just looked over the concurrency chapter and couldn't find any
> mention of this.
> >
> > Regards,
> > Alex
> >
> > On Thu, Apr 26, 2012 at 8:51 PM, Sean Kelly
> <sean at invisibleduck.org <mailto:sean at invisibleduck.org>
> <mailto:sean at invisibleduck.org
> <mailto:sean at invisibleduck.org>__>> wrote:
> > On Apr 25, 2012, at 5:47 PM, Alex Rønne Petersen wrote:
> >
> > > Hi,
> > >
> > > I just noticed that std.concurrency public imports more or less
> all of
> > > the synchronization modules from druntime. This caused a whole
> bunch
> > > of name conflicts in my code. Is this really needed? The
> average code
> > > written with std.concurrency is not going to need *any* of
> these
> > > primitives - I mean, that's the entire idea. In my case,
> I'm doing
> > > very low-level hackery/abuse inside a garbage collector
> > > implementation, so that doesn't really count as normal usage.
> > >
> > > I know it would be a breaking change, but could we please get
> rid of
> > > those public imports? I honestly doubt anyone's relying on
> these, and
> > > they're frankly a pain in the ass.
> > >
> > > (Also, the core.thread import is private, but these are public
> - wat?)
> >
> >
> > I think it's like this because TDPL stated it works this way.
> I'd have to re-read the chapter to be sure though.
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