[vworld-tech] Some resources for MMOG server development
ceo
ceo at grexengine.com
Sun Jan 18 01:33:19 PST 2004
Bruce Mitchener wrote:
> ceo wrote:
>
>> This page was originally started as a collection of extra information,
>> ...
>> I'm looking for quality, and the *really useful* stuff that a skilled
>> and diligent software engineer would want to use/read...comments,
>> suggestions, and ESPECIALLY corrections (!) appreciated.
>
>
> For some target audiences, this recently released document from Brian
> Hook might be useful:
>
> http://www.bookofhook.com/Article/GameDevelopment/MultiplayerProgramming.html
>
Having finally got a chance to read through this, I'm not sure what to
make of it; it comes across as being a sort of "multplayer programming
101: the basic introduction". Most of the interesting stuff is glossed
over; the advice is good (e.g. "Just don't bother using TCP, TCP + UDP
hybrid, etc - use someone else's like ENet"), but with almost no
explanation of why.
I'm not sure, but I suspect if I read it without knowing much about net
programming, I wouldn't know whether to trust the author because there's
too little reasoning. NB: I've read enough of Carmack's plan updates etc
over the years to know that "ex-id" is not enough reason to trust
someone to know what they're talking about; you may or may not get lucky.
Perhaps it's possible to do a longer (with some more reasoning,
explanation of choices) version of this? However, I'm not sure it *is*
possible without writing (yet another) game-networking book... :(
Adam
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