Mayhem Intergalactic: First commercial game written in D?

Chris P. chrisp at inventivedingo.com
Sat Dec 8 03:45:48 PST 2007


Bill Baxter wrote:
> It also looks a lot like a real-time graphical version of Galactic 
> Empire for the Apple ][.
> 
> Apparenly you can download from here if you really want to see 
> interplanetary conquest rendered in glorious 40 column ASCII:
>    http://www.geocities.com/SunsetStrip/Hotel/5926/apple2.htm
> 
> Was a very simple game.  Each planet produces some number of ships per 
> turn (no different kinds, just one).  Sending fleets of ships takes a 
> few turns per X units of distance.  Winning a planet takes around 1.5x 
> number of ships as the defending force, but it's randomized so send more 
> if you want to be guaranteed victory, and have some ships left over for 
> defense.  Try to conquer all the planets.  That was it.
> 
> Is that basically what Mayhem Intergalactic is?  My dad was totally 
> addicted to that game.  We bought used Apple ]['s after ours died just 
> so he could keep on playing that one game.   You couldn't choose a game 
> scenario, but he found that if he did the exact sequence of things 
> before starting the game the random number generator would be in the 
> same state so that he could replay the same scenario till he could beat it!
> 
> --bb

Heh. Yeah, that's basically it. The details vary, but if you liked
Galactic Empire then you will like Mayhem Intergalactic. There's a whole
sub-genre of similar games. (Mine is the best, of course. ;-) )

By the way - Mayhem Intergalactic has a Restart button (not in the demo
IIRC), so you can replay the exact same game again without resorting to
tricking the random number generator. As amusing as that is. <g>

Cheers,
Chris



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