Deadlock presentation outcome

davidb ta-nospam-zz at gmx.at
Mon May 14 09:37:08 PDT 2007


Pragma schrieb:
> Tom S wrote:
>> david wrote:
>>> So tell us, how did the presentation go? :-)
>>>
>>> david
>>
>> The presentation went really well :) IMHO, we crushed all the other 
>> teams in almost all aspects of the project. After the presentation, we 
>> received congrats from many folks from the univ, had numerous new 
>> beta-tester applications and lots of applause ;) Our project 
>> supervisor, Piotr Rosiak also received congrats from other 
>> supervisors, or so I heard.
>>
>> In the end, it turned out that the jury didn't like computer games 
>> very much... Maths doctors & professors == bad jury for a game 
>> programming team. So we scored 2nd, after a project which basically 
>> combined some GPS stuff thru bluetooth and Google Maps... Which, 
>> according to 80% of my univ mates was... ridiculous.
>>
>> I don't want to sound like bragging, but I can sincerely say that we 
>> created the best project, with lots of cutting edge programming, fine 
>> team management, lots of coffee, 70k LoC, 1100 svn revisions and 
>> eventually a really cool game. We only had about 20 minutes to present 
>> it though. Virtually no one from the jury even peeked at the code or 
>> understood what a 'shader' is or what Ageia PhysX does.
>>
>> One of the best things about the presentation was that we bashed C++ 
>> and Java and got no strike-back from the C++ and Java zealots present 
>> in the audience, including the lecturers. We answered all questions we 
>> were given and certainly got some folks interested in the D language :)
>>
>> Currently we're going to catch up on some other univ classes and once 
>> done with them, continue working on Deadlock, possibly in an expanded 
>> team, as the course no longer limits us to 5 students.
>>
>>
> 
> Congrats!  I know you worked your ass off on this one.  Kudos.
> 

Congratulations from me too, apart from all the other things
for a project this large the organization and getting all components
to work together had to be quite a piece of work, thumbs up!

david



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