GalaxyCrusade, a Game+Engine completely from scratch in D
Extrawurst
spam at extrawurst.org
Mon Sep 17 09:02:48 PDT 2007
that sounds not too bad actually. i think it is worth a try. i just have
to see how i can schedule it in the next weeks.
Bill Baxter schrieb:
> Extrawurst wrote:
>> Bill Baxter schrieb:
>>> Looks great!
>> thanks a lot. i will forward that to the involved artitst ;)
>>> You should ;-) Go on more about how D worked for you, I mean. And
>>> also maybe throw in anything you ran into that was difficult.
>>> Basically it would be great if you could write up a postmortem of
>>> the project that focus on how the choice of D helped or hindered
>>> your project. Then maybe submit it to Gamasutra, or to the Game
>>> Developers Conference.
>> well thats kind of a good idea. is there any formal spec how to write
>> a postmortem ? i never did yet. or do i just write down why i did
>> some central dicissions (e.g using D) and what problems appeared and
>> so on ?
>
> Yeh that's basically it. Just describe what your goals were with the
> game, what decisions you made, how those decisions panned out, what
> came up along the way, and how well you were able to meet your
> original goals in the end. And in this case, try to focus mostly on
> the role D played. :-)
>
> If written well, I have a feeling such an article would go over well
> with editors who've seen the same "hey we wrote a game!" articles 1000
> times. By focusing on D you would bring a new twist, and hopefully an
> editor will come away convinced that D has potential to be a C++
> killer in the games industry and be eager to get that story out to his
> readers. It doesn't really matter if it's true or not. Editors love
> writing provocative lead lines like "will your next game be written in
> D?" or "Will D replace C++?"
>
> Disclaimer: I don't have any first hand experience with writing
> something like this myself, but my buddies at school managed to get a
> writeup of their game course project into Gamasutra, and that was just
> a run-of-the-mill C++/DX8 engine.
>
> --bb
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