GalaxyCrusade, a Game+Engine completely from scratch in D

Extrawurst spam at extrawurst.org
Mon Sep 17 09:02:48 PDT 2007


that sounds not too bad actually. i think it is worth a try. i just have 
to see how i can schedule it in the next weeks.

Bill Baxter schrieb:
> Extrawurst wrote:
>> Bill Baxter schrieb:
>>> Looks great!
>> thanks a lot. i will forward that to the involved artitst ;)
>>> You should ;-) Go on more about how D worked for you, I mean.  And 
>>> also maybe throw in anything you ran into that was difficult.  
>>> Basically it would be great if you could write up a postmortem of 
>>> the project that focus on how the choice of D helped or hindered 
>>> your project.  Then maybe submit it to Gamasutra, or to the Game 
>>> Developers Conference.
>> well thats kind of a good idea. is there any formal spec how to write 
>> a postmortem ? i never did yet. or do i just write down why i did 
>> some central dicissions (e.g using D) and what problems appeared and 
>> so on ?
>
> Yeh that's basically it.  Just describe what your goals were with the 
> game, what decisions you made, how those decisions panned out, what 
> came up along the way, and how well you were able to meet your 
> original goals in the end.   And in this case, try to focus mostly on 
> the role D played. :-)
>
> If written well, I have a feeling such an article would go over well 
> with editors who've seen the same "hey we wrote a game!" articles 1000 
> times.  By focusing on D you would bring a new twist, and hopefully an 
> editor will come away convinced that D has potential to be a C++ 
> killer in the games industry and be eager to get that story out to his 
> readers.  It doesn't really matter if it's true or not.  Editors love 
> writing provocative lead lines like "will your next game be written in 
> D?" or "Will D replace C++?"
>
> Disclaimer: I don't have any first hand experience with writing 
> something like this myself, but my buddies at school managed to get a 
> writeup of their game course project into Gamasutra, and that was just 
> a run-of-the-mill C++/DX8 engine.
>
> --bb



More information about the Digitalmars-d-announce mailing list