dmd 1.062 and 2.047 release

Eric Poggel dnewsgroup at yage3d.net
Wed Jun 16 11:57:06 PDT 2010


On 6/15/2010 7:58 PM, strtr wrote:
> == Quote from BCS (none at anon.com)'s article
>> Hello Walter,
>>> strtr wrote:
>>>
>>>> It's the optimization :)
>>>> Without -O compilation took only a few seconds!
>>> Well, that explains it! Little attempt is made in the optimizer to
>>> make it compile faster if that would interfere with generating faster
>>> code.
>>>
>> How does 1.061 w/ -O compare to 1.062 w/ -O? If 62 is much slower that might
>> be of interest.
>
> That is exactly what I mentioned :?
> Or did you mean w/o ?
> In that case I don't much care it takes 5 or 10 seconds for thousands of lines of
> code :)
> (or, I don't know how to time dmd more precise than with my stopwatch when called
> through bud :D)
>
> Anyway, I kind of like that it takes longer now with optimization.
> I haven't checked whether things actually got any faster, but it feels a bit like
> in older games when it said:
> "Optimizing X for your computer" or "Generating A.I."
> :)

"Reticulating Splines" was always my favorite.


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