D Concurrent GC

Sean Kelly sean at invisibleduck.org
Wed Sep 15 11:55:28 PDT 2010


Sean Kelly Wrote:

> Leandro Lucarella Wrote:
> 
> > Not quite ready for prime-time yet, but I think it's in a stage when it
> > could be interesting anyway (at least for developers or people that want
> > to experiment):
> > http://llucax.com.ar/blog/blog/post/-1a4bdfba
> 
> Nice work!  I've gotten this to compile as the GC for druntime using D2 but have ran into a snag.

Okay, all fixed.  Porting the GC to D2 was more work than porting it to druntime specifically.  There are still a few hacks in place to work around const issues and I faked the PointerMap stuff, but the GC seems to work just great.  I'll have to find a reasonable performance test for comparison.  Oh, I'll send you the modified code as well.


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