D Concurrent GC
Sean Kelly
sean at invisibleduck.org
Wed Sep 15 11:55:28 PDT 2010
Sean Kelly Wrote:
> Leandro Lucarella Wrote:
>
> > Not quite ready for prime-time yet, but I think it's in a stage when it
> > could be interesting anyway (at least for developers or people that want
> > to experiment):
> > http://llucax.com.ar/blog/blog/post/-1a4bdfba
>
> Nice work! I've gotten this to compile as the GC for druntime using D2 but have ran into a snag.
Okay, all fixed. Porting the GC to D2 was more work than porting it to druntime specifically. There are still a few hacks in place to work around const issues and I faked the PointerMap stuff, but the GC seems to work just great. I'll have to find a reasonable performance test for comparison. Oh, I'll send you the modified code as well.
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