Runtime code reloading in D, part 1

DypthroposTheImposter mcbracket at gmail.com
Mon Dec 31 06:02:13 PST 2012


   Do you find that D without GC is more effective than C++? Seems 
like you would be stuck using structs which seems somewhat 
limiting, even compared to C++...

  UE4 has similar reloading capabilities(using DLLs), though they 
use C++ and rely more on the ability to serialize everything






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