Dgame

Namespace rswhite4 at googlemail.com
Sat Jan 12 13:41:34 PST 2013


On Saturday, 12 January 2013 at 20:52:35 UTC, Bernard Helyer 
wrote:
> On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote:
>> On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer 
>> wrote:
>>> Hey cool! I'll check this out later tonight, but how are you 
>>> handling frame rate and things?
>>
>> You mean how I limit the framerate?
>> I delay the execution of the game loop for a very brief 
>> moment. For example if you limit to 15 frames for (15/1000) 
>> msecs.
>>
>> F i L: Thanks. :)
>
> So it's a single threaded game loop?

Yes, at the moment that's the fact.


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