Dgame
Bernard Helyer
b.helyer at gmail.com
Sat Jan 12 12:52:34 PST 2013
On Saturday, 12 January 2013 at 10:42:55 UTC, Namespace wrote:
> On Saturday, 12 January 2013 at 02:05:31 UTC, Bernard Helyer
> wrote:
>> Hey cool! I'll check this out later tonight, but how are you
>> handling frame rate and things?
>
> You mean how I limit the framerate?
> I delay the execution of the game loop for a very brief moment.
> For example if you limit to 15 frames for (15/1000) msecs.
>
> F i L: Thanks. :)
So it's a single threaded game loop? Just wondering if there
wasn't
any kind of fancy logic/render loop split, is all.
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