DConf 2014 Day 2 Talk 3: Designing an Aurora: A Glimpse at the Graphical Future of D by Adam Wilson

Adam Wilson via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Tue Jul 15 22:15:52 PDT 2014


On Tue, 15 Jul 2014 09:12:01 -0700, Kapps <opantm2+spam at gmail.com> wrote:

> On Tuesday, 15 July 2014 at 05:40:29 UTC, Adam Wilson wrote:
>> Yes, performance is not a goal, because we are intentionally not  
>> targeting scenarios where that is the first concern. I understand that  
>> a lot of people want Aurora to be a high-performance graphics API with  
>> a focus on games, but that isn't our goal. Simplicity is the goal and  
>> we will sacrifice performance where it directly conflicts with that  
>> goal. If you need a high-performance game engine, I would strongly  
>> recommend either creating a custom solution or using an off-the-self  
>> system.
>
> To clarify, while Aurora may not be a performant enough solution
> for a full graphics engine, it should theoretically be
> sufficiently fast for a GUI within a game, correct?

That shouldn't be a problem.

-- 
Adam Wilson
GitHub/IRC: LightBender
Aurora Project Coordinator


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