Dgame revived
Gan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Tue Feb 24 13:10:51 PST 2015
On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote:
> On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrote:
>> On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace wrote:
>>>> I had to force dub to upgrade in order for it to pull the
>>>> latest code from the master branch.
>>>>
>>>> But on the plus side it runs.
>>>>
>>>> On the downside it still only displays a blank white screen
>>>> for Mac users.
>>>
>>> As growlercab pointed out
>>> (https://github.com/Dgame/Dgame/pull/29), I think also that
>>> you should set the Version to 3.2 rather than 3.0. Could you
>>> give it a try and say if that works for you?
>>
>> No dice. Running the shapes tutorial again, just a blank
>> screen. Console output looks good though:
>> init openAL
>> Derelict loaded GL version: GL33 (GL33), available GL version:
>> 3.3 INTEL-10.0.22
>> Quit Event
>> Finalize Sound (0)
>> >> Sound Finalized
>> Text: Finalize Font
>> Font finalized
>> Close open Windows.
>> Open Windows closed.
>> Finalize Texture (0)
>> >> Texture Finalized
>> quit sdl
>
> Did you try commenting out the line that sets the forward
> compatibility flag as well?
> (sorry it isn't clear from the posts)
>
> if (style & Style.OpenGL) {
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
> SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
> SDL_GL_CONTEXT_PROFILE_CORE);
> /*
> * SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,
> * SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
> */
> }
>
> This fixed a similar issue for me on Linux.
>
> Cheers,
> stew
Yeah I did that, doesn't show anything but a blank white screen.
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