Symmetry Autumn of Code

rikki cattermole rikki at cattermole.co.nz
Sun Aug 5 06:37:52 UTC 2018


On 05/08/2018 5:22 PM, Mike Franklin wrote:
> The project is mostly about creating high-performance, 
> resource-efficient 2D software rasterizer, something like this 
> (http://nothings.org/gamedev/rasterize/) or 
> (https://medium.com/@raphlinus/inside-the-fastest-font-renderer-in-the-world-75ae5270c445)  
> If that isn't enough work for the event you can build on it by creating 
> path objects with clipping and offsetting 
> (http://angusj.com/delphi/clipper.php), rasterizing TrueType or OpenType 
> fonts, creating drawing primitives, and even potentially creating 2D 
> widgets (buttons, text labels, etc.)  I think it's up to you how much of 
> it you want to take on.

Be careful here. ASCII is easy to render, but Unicode isn't.
Unicode requires BIDI support and a bunch of other stuff which are 
projects in of themselves.


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