Aurora DirectX Bindings 12.1

rikki cattermole rikki at cattermole.co.nz
Thu Oct 4 05:15:57 UTC 2018


On 04/10/2018 5:33 PM, Nicholas Wilson wrote:
> On Thursday, 4 October 2018 at 04:03:27 UTC, rikki cattermole wrote:
>> On 04/10/2018 2:06 PM, Adam Wilson wrote:
>>> The Aurora DirectX bindings have been updated to support Windows 10 
>>> 1809. Also the D2D Effect Authoring SDK has been added.
>>>
>>> GitHub: https://github.com/auroragraphics/directx
>>> DUB: http://code.dlang.org/packages/aurora-directx
>>>
>>> Please send PR's if you find any bugs!
>>
>> It would be nice to get DirectX bindings into druntime. Just need 9/10 
>> (some are floating about) after these mature a bit.
> 
> I don't think thats wise, nor is it ever like to happen. Druntime is D's 
> runtime, the only reason there are bindings to the C and and C++ 
> standard library is because of their ubiquity. This is much better 
> suited to a dub package.
> 
> Side note, its possible that I might end up adding a DX12 backend to 
> LDC/DCompute (which I'm going to have to rename if I do) based on 
> https://github.com/Microsoft/DirectXShaderCompiler/ even more likely if 
> MS (Hi Adam) upstream it to LLVM.

Direct3D is part of the system API on Window's today, it is equivalent 
to using WinAPI for graphics. Which is well within the scope of druntime 
bindings.


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