D GUI Framework (responsive grid teaser)
H. S. Teoh
hsteoh at quickfur.ath.cx
Wed May 22 22:33:31 UTC 2019
On Wed, May 22, 2019 at 02:18:58PM -0700, Manu via Digitalmars-d-announce wrote:
> On Wed, May 22, 2019 at 10:20 AM Ola Fosheim Grøstad via
> Digitalmars-d-announce <digitalmars-d-announce at puremagic.com> wrote:
> > But you shouldn't design a UI framework like a game engine.
> > Especially not if you also want to run on embedded devices
> > addressing pixels over I2C.
> I couldn't possibly agree less; I think cool kids would design
> literally all computer software like a game engine, if they generally
> cared about fluid experience, perf, and battery life.
Wait, wha...?! Write game-engine-like code if you care about *battery
life*?? I mean... fluid experience, sure, perf, OK, but *battery
life*?! Unless I've been living in the wrong universe all this time,
that's gotta be the most incredible statement ever. I've yet to see a
fluid, high-perf game engine *not* drain my battery like there's no
tomorrow, and now you're telling me that I have to write code like a
game engine in order to extend battery life?
I think I need to sit down.
Never step over a puddle, always step around it. Chances are that whatever made it is still dripping.
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