The Serpent Game Framework - Open Source!!

Patrick Schluter Patrick.Schluter at bbox.fr
Sat Feb 29 13:14:47 UTC 2020


On Saturday, 29 February 2020 at 07:18:26 UTC, aberba wrote:
> On Thursday, 27 February 2020 at 22:29:41 UTC, aberba wrote:
>> There's this ongoing open source game framework by Ikey. I 
>> knew him to be a diehard C guru (from the Solus Project) but 
>> is now rocking D, hence Serpent.
>>
>> [...]
>
> Ikey did an interview with Foss and he said something about why 
> he uses D. It's interested and funny as well.
>
>>Having done a lot of Go development, I started researching 
>>alternatives to C that were concurrency-aware, string-sane, and 
>>packed with a powerful cross-platform standard library. This is 
>>the part where everyone will automatically tell you to use Rust.
>
>> Unfortunately, I’m too stupid to use Rust because the syntax 
>> literally offends my eyes. I don’t get it, and I never will. 
>> Rust is a fantastic language and as academic endeavours go, 
>> highly successful. Unfortunately, I’m too practically minded 
>> and seek comfort in C-style languages, having lived in that 
>> world too long. So, D was the best candidate to tick all the 
>> boxes, whilst having C & C++ interoptability.
>
> Pew! Pew!! Nailed it.
>
> https://itsfoss.com/ikey-doherty-serpent-interview/

from the article

Unfortunately, I’m too stupid to use Rust because the syntax 
literally offends my eyes. I don’t get it, and I never will. Rust 
is a fantastic language and as academic endeavours go, highly 
successful. Unfortunately, I’m too practically minded and seek 
comfort in C-style languages, having lived in that world too 
long. So, D was the best candidate to tick all the boxes, whilst 
having C & C++ interoptability.


That's exactly my sentiment too.


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