A New Game Written in D

Steven Schveighoffer schveiguy at gmail.com
Tue May 17 16:59:31 UTC 2022


On 5/17/22 12:36 PM, Kenny Shields wrote:
> Hello,
> 
> I've been building a game engine in D for the past 2 and a half years 
> and have finally reached a point where it's usable in day-to-day game 
> development. Earlier this year I decided to make a simple shooter game 
> to serve as a tech demo for the engine's capabilities, and also just to 
> get a general idea of how well it works when used in a real application. 
> I did an initial release of the game yesterday on itch.io, you can find 
> more information on the product page if you are interested: 
> https://kenny-shields.itch.io/untitled-shooter-game
> 
> This isn't an open-source project, but I wanted to post this here for 
> anyone who might be interested in seeing D used for cross-platform game 
> development. Any questions/comments about the implementation and design 
> of the game/engine are welcome.
> 
> On a side note, I'd like to give special thanks to Walter and all of you 
> who who contribute to D to make it what it is today. D is a fantastic 
> language and really can't see myself using anything else for development 
> at this point. Also, shout-out to the LDC developers as well, really 
> great compiler.

Very cool!

I unfortunately can't try it, as it's not open source, and I have a Mac. 
Are there any videos of gameplay?

Are there any plans to sell/release the engine? Can you give a small 
overview of the engine design? Do you use the GC at all?

-Steve


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