A New Game Written in D
Steven Schveighoffer
schveiguy at gmail.com
Tue May 17 16:59:31 UTC 2022
On 5/17/22 12:36 PM, Kenny Shields wrote:
> Hello,
>
> I've been building a game engine in D for the past 2 and a half years
> and have finally reached a point where it's usable in day-to-day game
> development. Earlier this year I decided to make a simple shooter game
> to serve as a tech demo for the engine's capabilities, and also just to
> get a general idea of how well it works when used in a real application.
> I did an initial release of the game yesterday on itch.io, you can find
> more information on the product page if you are interested:
> https://kenny-shields.itch.io/untitled-shooter-game
>
> This isn't an open-source project, but I wanted to post this here for
> anyone who might be interested in seeing D used for cross-platform game
> development. Any questions/comments about the implementation and design
> of the game/engine are welcome.
>
> On a side note, I'd like to give special thanks to Walter and all of you
> who who contribute to D to make it what it is today. D is a fantastic
> language and really can't see myself using anything else for development
> at this point. Also, shout-out to the LDC developers as well, really
> great compiler.
Very cool!
I unfortunately can't try it, as it's not open source, and I have a Mac.
Are there any videos of gameplay?
Are there any plans to sell/release the engine? Can you give a small
overview of the engine design? Do you use the GC at all?
-Steve
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