A New Game Written in D
solidstate1991
laszloszeremi at outlook.com
Wed May 18 19:51:16 UTC 2022
On Tuesday, 17 May 2022 at 16:36:34 UTC, Kenny Shields wrote:
> Hello,
>
> I've been building a game engine in D for the past 2 and a half
> years and have finally reached a point where it's usable in
> day-to-day game development. Earlier this year I decided to
> make a simple shooter game to serve as a tech demo for the
> engine's capabilities, and also just to get a general idea of
> how well it works when used in a real application. I did an
> initial release of the game yesterday on itch.io, you can find
> more information on the product page if you are interested:
> https://kenny-shields.itch.io/untitled-shooter-game
>
> This isn't an open-source project, but I wanted to post this
> here for anyone who might be interested in seeing D used for
> cross-platform game development. Any questions/comments about
> the implementation and design of the game/engine are welcome.
>
> On a side note, I'd like to give special thanks to Walter and
> all of you who who contribute to D to make it what it is today.
> D is a fantastic language and really can't see myself using
> anything else for development at this point. Also, shout-out to
> the LDC developers as well, really great compiler.
It's pretty cool, however I can suggest you to improve the
controls. It's pretty easy to get struck on walls, character can
only go forward (or there's something really wrong on my end),
menus are a bit confusing, etc.
I'm also a game developer, working on an engine
(PixelPerfectEngine) and a lot of open-source libraries intended
for game and app development (latest is iota, a D language native
input-output handling library, currently stuck with window
management). I'm also working on my first game, although a lot of
my time and energy getting wasted on an underpaid day-job.
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