Poll for D Game Dev

Doigt labog at outlook.com
Wed Jan 4 05:50:18 UTC 2023


On Wednesday, 4 January 2023 at 02:54:51 UTC, Hipreme wrote:
> 1: Would you be interested in participating in a D game jam? 
> I'm going to promote those in near future with paid prizes 
> (though those are going to require using my engine as its main 
> purpose is making it better).

Not really, but I will spread the word around.

> 2: Why did you started using D for developing games?

For a game jam.

> 3: What frameworks, libraries or game engines are you using for 
> D? Are you developing your own?

Raylib and tonc. Yes, sort of.

> 3.1: What do you like more about the framework you're using?

Raylib: It's not a big engine with a ui I have to learn like the 
huge beast of an engine Unity is. It's so simple that you don't 
need to be a genius to use it and the minimalism of it makes it 
appealing also as it isn't really in your way. It lets you make 
what you want in the way you want. If you want to make a game in 
Godot or Unity, you have to do it their way and you don't really 
control anything.

Tonc: it exists.

> 3.2: What do you dislike about the framework you're using?

Both: Not in D, installation is sometimes a complex issue and not 
object oriented.

> 4: What the D ecosystem is missing for you to develop your own 
> game?

The D ecosystem isn't really missing anything.

> 5: How much do you care about the game engine being betterC 
> compatible? And why?

I don't really care. I just want it to work.

> 6: Which kind of game do you plan to develop? 2D or 3D? Which 
> platform are you targeting?

Mostly 2d, but I intend to eventually make 2.5d and 3d games.

> 7: Are you looking to sell your game or just toying with the D 
> language ( not going to make any serious project )? Why?

They're serious projects for which I have assembled a small team 
of people with game designers, artists, composers and two 
programmers on the projects, but I don't plan to make any money 
out of them unless I change my mind.

I make games for fun and I want them to be good, but I don't 
consider game developing to be a future job. My games would have 
to become incredibly popular for me to jump into it with a 
different mindset.



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