Poll for D Game Dev
Doigt
labog at outlook.com
Wed Jan 4 05:50:18 UTC 2023
On Wednesday, 4 January 2023 at 02:54:51 UTC, Hipreme wrote:
> 1: Would you be interested in participating in a D game jam?
> I'm going to promote those in near future with paid prizes
> (though those are going to require using my engine as its main
> purpose is making it better).
Not really, but I will spread the word around.
> 2: Why did you started using D for developing games?
For a game jam.
> 3: What frameworks, libraries or game engines are you using for
> D? Are you developing your own?
Raylib and tonc. Yes, sort of.
> 3.1: What do you like more about the framework you're using?
Raylib: It's not a big engine with a ui I have to learn like the
huge beast of an engine Unity is. It's so simple that you don't
need to be a genius to use it and the minimalism of it makes it
appealing also as it isn't really in your way. It lets you make
what you want in the way you want. If you want to make a game in
Godot or Unity, you have to do it their way and you don't really
control anything.
Tonc: it exists.
> 3.2: What do you dislike about the framework you're using?
Both: Not in D, installation is sometimes a complex issue and not
object oriented.
> 4: What the D ecosystem is missing for you to develop your own
> game?
The D ecosystem isn't really missing anything.
> 5: How much do you care about the game engine being betterC
> compatible? And why?
I don't really care. I just want it to work.
> 6: Which kind of game do you plan to develop? 2D or 3D? Which
> platform are you targeting?
Mostly 2d, but I intend to eventually make 2.5d and 3d games.
> 7: Are you looking to sell your game or just toying with the D
> language ( not going to make any serious project )? Why?
They're serious projects for which I have assembled a small team
of people with game designers, artists, composers and two
programmers on the projects, but I don't plan to make any money
out of them unless I change my mind.
I make games for fun and I want them to be good, but I don't
consider game developing to be a future job. My games would have
to become incredibly popular for me to jump into it with a
different mindset.
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