Objective-C D metal binding

ryuukk_ ryuukk.dev at gmail.com
Fri Mar 10 21:10:50 UTC 2023


On Friday, 10 March 2023 at 20:53:23 UTC, Hipreme wrote:
> Hello guys. I have been working for some time into binding 
> Metal to D.
> This has been quite an interesting journey and today I've 
> reached a point where it is usable.
> It is far from complete, but I included a lot of comments from 
> Apple's documentation, and also have tested and got an entire 
> Metal hello world working in D.
>
> The API I worked on is really nice, I manually put the opIndex, 
> opIndexAssign, wrapped Objective C Runtime Arrays to a strongly 
> typed array in D. The main point into this binding is getting 
> Metal to run on Hipreme Engine, so, I don't plan into 
> supporting what I don't use. That said, I still welcome any 
> contribution to make this a standard way to program using 
> Apple's Metal.
>
> I'll put an example folder the moment I get a dub fix for macOS.
>
> ![Metal MacOS D Hello 
> World](https://user-images.githubusercontent.com/10136262/224425800-e417414e-b6be-4e92-93b4-9087b1b281a2.png)
>
> https://code.dlang.org/packages/d-metal-binding

Congrats!

But metal obj-c? do you mean DMD support only? so no Apple 
Silicon (intel only)?

I don't think Intel stuff on mac ecosystem will be a thing for 
too long, PPC era already vanished from history

There is the official C++ headers that you can use to make things 
easier

https://developer.apple.com/metal/cpp/


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