Hipreme Engine is fully ported to MacOS

Hipreme msnmancini at hotmail.com
Wed Mar 29 21:29:20 UTC 2023


Hey guys, I would like to announce that one of my last ports is 
finally done!
This port was made to be an easy way to run on macOS. Which is 
why I call in my engine as AppleOS.  This very same port must 
work on iOS and tvOS. But for now, I'll continue to focus on 
implementing `extern(Objective-C)` to LDC.

![Hipreme Engine running on 
MacOS](https://user-images.githubusercontent.com/10136262/228671201-3e91839a-fcda-484d-bfe1-09fd84d337d3.png)


This port was quite a challenging one. Since I used Metal to 
implement the rendering support, plenty of rendering stuff has 
changed in my engine. Though this was a refactor I was already 
planning to.

A lot of things have changed in user facing API. They are even 
easier and performant now. They are prepared to implement more 
performance features and I have HipColorf as the default (for 
now), since in the future I do plan to send a single integer as a 
color as that will save a lot of memory.

I hope you guys are excited for the next release, just 
remembering this engine is almost fully D made, and supports:


- Linux
- Windows
- MacOS
- Android
- PS Vita
- WebAssembly
- Xbox Series

Check it out on the GitHub:
https://github.com/MrcSnm/HipremeEngine

I also made the game example available now on a separate repo:

https://github.com/MrcSnm/HipMatch3Sample


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