window menu drawing different in D and in VC++/MinGW
kovrov at no.spam
Mon Aug 21 18:38:57 PDT 2006
I have ported extremely simple win32 gui example (one of catch22.net
tutorials), and run into strange problem - when built with D, program
drawing routine behaves slightly different from original. regardless
that code almost identical. I suppose it is related to non-client
drawing of frame window.
Please see screenshots:
This is how it should look (and actually do look so when built with VC++
and this one built with D - notice small 1px trashed area under menu:
Seems window menu bar do not fill entire area, it should do. But I can't
understand why - This is not ownerdrawn menu, I'm do not have any
control on how it draws.
I could accept that this yet another problem I should solve, but why it
manifest itself only when built with D?
Again - I ported code from C++ to D with minimal changes required, all
drawing routines are identical with original.
source code attached. (I have to use 7zip to fit)
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