Visual D 0.3.43 beta1 available
Rainer Schuetze via Digitalmars-d-ide
digitalmars-d-ide at puremagic.com
Mon Dec 7 00:27:54 PST 2015
On 05.12.2015 21:50, Andrew LaChance wrote:
> On Thursday, 5 November 2015 at 22:12:39 UTC, Rainer Schuetze wrote:
>>
>>
>> On 01.11.2015 11:29, Rainer Schuetze wrote:
>>> Hi,
>>>
>>> I just uploaded a beta for the next release of Visual D.
>>>
>>> You can find the list of changes and the installer here:
>>>
>>> https://github.com/D-Programming-Language/visuald/releases/tag/v0.3.43-beta1
>>>
>>>
>>>
>>> Rainer
>>
>> Now updated to a new beta:
>>
>> https://github.com/D-Programming-Language/visuald/releases/tag/v0.3.43-beta2
>>
>
> Thank you for the update! It fixed my link issues.
>
> I have found a very strange issue with I *think* visual D. I have
> condensed into a very small repro here: http://1drv.ms/1Oai14L (entire
> solution). If I build and run on x86 build config, everything is fine.
> But on x64, debugging (with Debug x64 config) will cause an exception
> somewhere on this line:
>
> writeln(AnotherColor.Red.stringof); // AnotherColor is an enum
>
> But if I were to run the exe from the command line it is fine. Release
> version is fine too. Also, it is fine if I put a breakpoint on the
> first line in main.d and then step over each line. But hitting continue
> will throw an exception. I'm not exactly sure where the exception comes
> from:
>
> DPlayground.exe!_D2rt6dmain211_d_run_mainUiPPaPUAAaZiZ6runAllMFZ9__lambda1MFZv() + 0x32 bytes D
>
> DPlayground.exe!_D2rt6dmain211_d_run_mainUiPPaPUAAaZiZ7tryExecMFMDFZvZv() + 0x6f bytes D
>
> DPlayground.exe!_D2rt6dmain211_d_run_mainUiPPaPUAAaZiZ6runAllMFZv()
> + 0x3c bytes D
>
> DPlayground.exe!_D2rt6dmain211_d_run_mainUiPPaPUAAaZiZ7tryExecMFMDFZvZv() + 0x6f bytes D
> DPlayground.exe!_d_run_main() + 0x421 bytes D
> DPlayground.exe!__entrypoint.main( int argc, char** argv ) + 0x22
> bytes D
>> DPlayground.exe!invoke_main() Line 75 D
> DPlayground.exe!__scrt_common_main_seh() Line 264 + 0x5 bytes D
> DPlayground.exe!__scrt_common_main() Line 309 D
> DPlayground.exe!mainCRTStartup() Line 17 D
>
> Have you seen anything like this before?
I can reproduce the problem here. This is caused by the breakpoint
modifying the code at a wrong instruction address, which leads to a bad
stack cleanup.
As this happens for all debug engines, it is very likely due to bad
debug information emitted by dmd.
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