Getting going with D/OpenGL
Anders F Björklund
afb at algonet.se
Mon Oct 23 03:16:08 PDT 2006
Bill Baxter wrote:
> Do they all support OpenGL 2.0? Looks like Derelict
> does now.
I think that Derelict and Jamie Pelcis bindings* do now.
(* see D.announce/2982, but summerseas.com seems gone ?)
The DedicateD bindings used Microsofts GL 1.1 (I think)
and for my updated version I used SGI's SI: OpenGL 1.2
So you would have to use GL's extension mechanisms, to
use the newer features with those older import modules.
(DedicateD is still at http://int19h.tamb.ru/files.html)
I'm thinking to update mine to use Mesa3D and FreeGLUT,
instead of the SGI OpenGL and GLUT that I currently have.
i.e. use the newer open source versions, instead of the
old and unmaintained vendor reference implementations...
Then again OpenGL 1.x is working just fine for "gears" :-)
And most people seem to prefer the Derelict loaders, so.
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