Getting going with D/OpenGL
dnewsgroup at billbaxter.com
Mon Oct 23 17:15:15 PDT 2006
> Bill Baxter wrote:
>> What's the easiest way to get going with OpenGL under D?
>> It seems like Derelict has OpenGL support using SDL, but I don't
>> really like SDL's single-window limitation or draconian approach to
>> window resizing (i.e. trash all your textures).
>> Are there other options? What's the best supported / actively developed?
> In defense of SDL...
> 1) Losing the OpenGL context on window resize only happens on Windows
Really? GLUT supports resize without trashing the context on Windows.
I wonder why SDL can't. I thought I remembered the argument went
something like "some platforms don't allow it, so we just trash the
context on every platform to maintain consistent cross-platform
behavior". But if it only happens on Windows, then I don't get the
> 2) Multi-window support in the future
That'll be nice when it arrives, but according to Bob in the post below,
it's been in the works since Fall of 2004, so I'm not holding my breath.
> However, if you are going to make an standard OpenGL GUI, you should
> make it work with Win32, SDL, GLUT, GLFW, X, etc.
I think so too. They all do about the same thing, so it would be nice
to have them wrapped up in an abstract interface, even if only one of
them is supported initially.
More information about the Digitalmars-d-learn