Getting going with D/OpenGL

clayasaurus clayasaurus at
Mon Oct 23 13:59:16 PDT 2006

Bill Baxter wrote:
> What's the easiest way to get going with OpenGL under D?
> It seems like Derelict has OpenGL support using SDL, but I don't really 
> like SDL's single-window limitation or draconian approach to window 
> resizing (i.e. trash all your textures).
> Are there other options?  What's the best supported / actively developed?

In defense of SDL...

1) Losing the OpenGL context on window resize only happens on Windows
2) Multi-window support in the future

However, if you are going to make an standard OpenGL GUI, you should 
make it work with Win32, SDL, GLUT, GLFW, X, etc.

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