Getting going with D/OpenGL
clayasaurus at gmail.com
Mon Oct 23 13:59:16 PDT 2006
Bill Baxter wrote:
> What's the easiest way to get going with OpenGL under D?
> It seems like Derelict has OpenGL support using SDL, but I don't really
> like SDL's single-window limitation or draconian approach to window
> resizing (i.e. trash all your textures).
> Are there other options? What's the best supported / actively developed?
In defense of SDL...
1) Losing the OpenGL context on window resize only happens on Windows
2) Multi-window support in the future
However, if you are going to make an standard OpenGL GUI, you should
make it work with Win32, SDL, GLUT, GLFW, X, etc.
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