Getting going with D/OpenGL

Mike Parker aldacron71 at
Mon Oct 23 02:36:24 PDT 2006

Bill Baxter wrote:
> What's the easiest way to get going with OpenGL under D?
> It seems like Derelict has OpenGL support using SDL, but I don't really 

DerelictGL is independent of DerelictSDL. You can use it with whatever 
library you like that creates the OpenGL context for you.

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