Converting C/C++ Code to D (#define extern)
Lutger
lutger.blijdestijn at gmail.com
Tue Sep 26 11:06:00 PDT 2006
Nice, I'm sure the D code will be a lot cleaner. Have you found relevant
links on digital mars? These I found useful:
http://www.digitalmars.com/d/htomodule.html
http://www.digitalmars.com/d/ctod.html
http://www.digitalmars.com/d/cpptod.html
http://www.digitalmars.com/d/pretod.html
If you're willing to share I would be interested in the end result.
exiquio wrote:
> Good day to all.
>
> I am writing an chess engine based upon an established C++ engine as a
> interesting, yet practical excersise.
>
> While translating a header file (I am not proficiant in C\C++) I ran into
> some things I find difficult findinf a way to do in D. Here are a few
> examples of what I am talking about (w/ no particular order):
>
> CODE:
>
> #define PawnListStart(pos,side) PieceListStart(pos,PawnOfColour(side))
> #define KnightListStart(pos,side) PieceListStart(pos,KnightOfColour(side))
> #define BishopListStart(pos,side) PieceListStart(pos,BishopOfColour(side))
> #define RookListStart(pos,side) PieceListStart(pos,RookOfColour(side))
> #define QueenListStart(pos,side) PieceListStart(pos,QueenOfColour(side))
>
>
> #define MovePiece(pos,from,to) do { \
> PieceList(pos,to) = PieceList(pos,from); \
> PrevPiece(pos,NextPiece(pos,to)) = to; \
> NextPiece(pos,PrevPiece(pos,to)) = to; \
> } while(0)
>
>
> extern uint8 PawnRank[2][128];
> extern attack_data_t AttackData_[256];
> extern attack_data_t *AttackData;
>
> END CODE
>
> Forgive me for being ignorant and thanks in advance.
More information about the Digitalmars-d-learn
mailing list