dchar, wchar, char conversions: what is the best practice?

Kevin Bealer kevinbealer at gmail.com
Sat Feb 3 01:32:41 PST 2007


What is the 'best practice' when converting from dchar to char or vice 
versa?  And wchar of course.

I expected this code to do a magic conversion:

dchar[] one = "one";
char[] one_a = cast(char[]) one;

Instead, it produces 'o...n...e...' where . is a 0 byte, in other words 
it casts the D type of the array but does not change the encoding.

I think this is not entirely unreasonable design, but, since implicit 
conversions don't work and explicit conversions do as shown above, there 
must be some standard way of going from one format to another, right?

I have this:

     dchar[] okay;
     foreach(ch; c) {
         okay ~= ch;
     }

Which seems to work fine, but seems a little piecemeal.  Is there a more 
standard idiomatic way to do this?

Kevin

// Code

import std.stdio;

void hexdump(T)(char[] z, T[] s)
{
     char[] pad = z.dup;
     pad[] = ' ';

     writefln("%s, %s * %s", z, s.length, T.sizeof);

     writef("%s --> ", z);
     byte * b = cast(byte*) s.ptr;
     int N = s.length*T.sizeof;

     for(int i = 0; i < N; i++) {
         writef("%2.2x ", b[i]);

         if ((i & 7) == 7)
             writef("\n %s    ", pad);
     }
     writefln("\n");
}

int main()
{
     char[]  c = "abcd";
     wchar[] w = "1234";
     dchar[] d = "WXYZ";

     dchar[] okay;
     foreach(ch; c) {
         okay ~= ch;
     }

     char[] okay2;
     foreach(ch; okay) {
         okay2 ~= ch;
     }

     hexdump("char", c);
     hexdump("wchar", w);
     hexdump("dchar", d);
     hexdump("okay-C", okay);
     hexdump("okay-D", okay2);

     char[] dc = cast(char[]) d;
     char[] wc = cast(char[]) w;
     dchar[] cd = cast(dchar[]) c;

     hexdump!(char) ("d-to-c", dc);
     hexdump!(char) ("w-to-c", wc);
     hexdump!(dchar)("c-to-d", cd);

     return 0;
}

// Output

char, 4 * 1
char --> 61 62 63 64

wchar, 4 * 2
wchar --> 31 00 32 00 33 00 34 00

dchar, 4 * 4
dchar --> 57 00 00 00 58 00 00 00
           59 00 00 00 5a 00 00 00

okay-C, 4 * 4
okay-C --> 61 00 00 00 62 00 00 00
            63 00 00 00 64 00 00 00

okay-D, 4 * 1
okay-D --> 61 62 63 64

d-to-c, 16 * 1
d-to-c --> 57 00 00 00 58 00 00 00
            59 00 00 00 5a 00 00 00

w-to-c, 8 * 1
w-to-c --> 31 00 32 00 33 00 34 00

c-to-d, 1 * 4
c-to-d --> 61 62 63 64


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