DLLs and headaches
Unknown W. Brackets
unknown at simplemachines.org
Mon May 4 02:32:51 PDT 2009
D2; but actually, it kinda works. It crashes on freeing the library,
but it loads fine.
If I use std.stdio, link says that primary.__ModuleInfo is missing, but
that just means it crashes during compile/link.
That said, I'm very dissapointed that Runtime doesn't support Posix yet.
Means I'll have to roll it myself anyway.
-[Unknown]
Don wrote:
> Unknown W. Brackets wrote:
>> This is kinda complicated, hopefully someone will still read it and
>> try it.
>>
>> DLLs typically don't have access to the host process. Sometimes, when
>> creating plugins, such access may be desirable. The typical solution
>> is to have the host and plugins both load a secondary DLL.
>>
>> I've tried to replicate this with D. I have a stub program, a
>> "primary" dll, and a "plugin" dll.
>>
>> Although the solution in itself does work, I'm having a lot of
>> problems and they seem related to D. But, maybe I'm just doing it all
>> wrong?
>>
>> If I import std.stdio in a DLL, it won't compile. Period. Otherwise,
>> the primary DLL never finishes - it just dies when it frees the plugin
>> library.
>
> Is this D1 or D2?
> If D2 -- I haven't been able to get D2 DLLs to work at all. They just
> crash during the initialization (something to do with initialising the
> thread-locals, I think, but I haven't been able to track it down
> completely).
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