I/O related question, and ini parsing

nazriel spam at dzfl.pl
Sat Dec 7 04:23:37 PST 2013


On Friday, 6 December 2013 at 04:43:44 UTC, Mineko wrote:
> So, it's my first time implementing something like logging and 
> ini parsing/creating, and it appears to work perfectly, but I'm 
> not neccessarily a master of D yet..
>
> So, I wanted some advice from my seniors if there's anything I 
> should improve on such, I might be missing out on some D-only 
> features, so I'd appreciate it.
>
> The important stuff is in /src/breaker/utility: 
> https://github.com/ICGCC/Breaker-3D-Game-Engine
>
> I'm a bit curious if my shader loading model is appropriate 
> too, that's in /src/breaker/utility/render.d, but you don't 
> have to worry about that if you're not interested.
>
> Anyways, thank you for you time and advice!

imports are private by default.

Also I noticed few overlaping private declarations, for example 
here:
https://github.com/MinekoRox/Breaker-3D-Game-Engine/blob/master/src/breaker/utility/belt.d#L54


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