On Monday, 21 October 2013 at 08:12:49 UTC, Andrew wrote: > > If you want to offer Direct3D in D as is (I prefer this option > instead of wrapper-libraries), you'll have to make it COM'ish > and C'ish :-) > I actually consider looking into this problem, I'm skilled C++ > graphics programmer. i think about both "raw" and D'ish(wrapper) bindings.