async socket programming in D?

Bauss via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Sun Apr 20 15:44:26 PDT 2014


I know the socket has the nonblocking settings, but how would I 
actually go around using it in D? Is there a specific procedure 
for it to work correctly etc.


I've taken a look at splat.d but it seems to be very outdated, so 
that's why I went ahead and asked here as I'd probably have to 
end up writing my own wrapper.


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