async socket programming in D?
Tolga Cakiroglu via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sun Apr 20 20:56:49 PDT 2014
On Sunday, 20 April 2014 at 22:44:28 UTC, Bauss wrote:
> I know the socket has the nonblocking settings, but how would I
> actually go around using it in D? Is there a specific procedure
> for it to work correctly etc.
>
>
> I've taken a look at splat.d but it seems to be very outdated,
> so that's why I went ahead and asked here as I'd probably have
> to end up writing my own wrapper.
The "Socket" class has "blocking" property that is boolean.
Before starting to listening as a server socket, or connecting to
a server as client, if you set it to "false", then you can use
them (waiting for client with `accept` or receiving messages) as
asynchronous.
Already as you know, a client that is created from the `accept`
method of non-blocking server socket is non-blocking as well. So
you don't have to do anything about it.
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